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Systems»Determination
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Last modified on 1/28/2014 12:04 PM by User.

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Determination

#pragma region WLD file
/// From DAMAGE.BAS - PRIORITY(T); FAULTED(T); REFNUM(T); BASEREPAIRPERS(T); LIFEHRS(T); HRSLEFT(T); MAXHITPOINTS(T); HITPOINTSLEFT(T); Unpowered(T); DEPENDSON(T); MINVOLT(T)
/// numbers could be int/float
/// so we now have support for multiple dependencies...
//int componentNumber; // we are indexing by uniqueName
 
GUID guid;
ComponentType type;
//char priority; ??
//bool faulted; // internally tracked ... more than just a bool
System system;
//float baseRepairPointsPerSecondPhysical; // based on robot and hitpoints 
float averageServiceLife; // hours /// WHERE IAN AND I LEFT OFF
short maxHpPhysical; // better than damage percentage because it can be derived and has weight
//bool unpowered; // part of the internal tracking
float minPressure; // minimum voltage to operate, pressure
 
// from makeship
std::string make, model, description, name;
float weightLbs, replacementCost;
short maxHPEnergy;
//float baseRepairPointsPerSecondEnergy
// custom field 1
// custom field 2
// comments
 
// stuff I conjured up
float minTemp, maxTemp; // maxTemp, minTemp 0K to 2000K (melting point of titanium is 1941 K, max ITT for CRJ 900 is 1233 K)
float serviceLifeCycleHit; // hrs, new concept, takes a hit each time unit starts up (lower for solid state devices, high for mechanical devices)
float totalCapacity; // amps generated, coolant gallons per hour (pump), coolant reservoir capacity
//bool weaponYield;
#pragma endregion
 
#pragma region ASM file
std::vector<Dependency> dependencies;
std::string uniqueName;
// components attached to other components get heat transfer
GUID attachedTo = GUID_NULL; // like the vib sensor is attached to the engine component, not dependent on except that it is based on the REAL n1
#pragma endregion
 
/// internal tracking
float remainingServiceLife; // hours
unsigned char remainingHitpoints;
bool unpowered;
// relay would have bool, proportional control would have float 0.0 - 1.0
//float operating; // 0.0 to 1.0 for engines, 0.0 or 1.0 for relays?
bool faulted; // more than just a bool
// stuck at last value, no signal, collared, random value in range, 
// no signal may be the direct result of the data connection being unavailable!!!
float currentLevel, oldLevel; // how much is in the pipe, how much was in the pipe